PART 3 – Citadel
3.1) Information on current state of citadel +
3.2) Current plans for next weekCitadel: Tier 2 To upgrade to tier 3 we need stone. We could not build a mine until the citadel was tier 2, so therefore we can’t upgrade the citadel yet.
Storehouse & Battlefield: Tier 1 Each week we can upgrade 1 out of these 2. Upgrading the storehouse offers a higher resource cap and a bigger stock of resources to keep for next week. What upgrading the battlefield does is unclear at this moment, but it may mean a higher amount of elements, different elements or a bigger map.
In order to upgrade the storehouse & battlefield, the citadel must be of higher tier than them. For example, to have tier 2 of either, we need at least a tier 2 citadel.
For both to upgrade to tier 2 we need stone, so we can’t upgrade them yet.
Woodcutter: Tier 1 Woodcutter is the tree that allows us to gather logs. It’s important to upgrade this whenever possible so we get more options for different upgrades. Upgrading this possibly also makes it give more bonus xp. Until we got a tier 2 citadel it was not possible to upgrade this. It is possible now, so we are upgrading to tier 2 woodcutter next week.
Mine: Tier 0 The mine will produce stone at tier 1 and give us bonus mining xp. Stone is needed for future upgrades so we need to upgrade this whenever possible. It was not possible to even see this resource until we got the tier 2 citadel, so it could not be upgraded so far. We are upgrading it next week to tier 1.
Other resources: Tier -1 Until we get the required tier citadel, we will not be able to view them yet and therefore not upgrade. Once they can be viewed they will be tier 0 (Tier -1 is technically non existent but I put it there to point out it’s lower than tier 0)
Decorations: Tier N/A There are several hotspots for decorations. They are shown on the map as dots when viewing the interface. There are 2 hotspots for normal decorations, 2 for combat related decorations and 5 for statues at the portal.
Currently we have both topiary spots used for basic topiaries. There are no other options here currently because we don’t have the resources. Later it will be possible to build for example fountains here.
The combat related decorations are unused at this moment. The only thing we can currently build on each hot spot is the weapon rack at a cost of 15k logs. As we lose the logs on each build tick it’s best to use them so we ordered a weapon rack for one of the two hotspots.
The statues at the portal cannot be upgraded yet because we don’t have sufficient resources. We need stone or higher tier materials to build them
3.3) Citadel Committee This is a new idea we hope will be effective in running/managing the citadel, the idea of this new committee is participants will meet regularly (eg) once a week
Anyone who wishes can join the committee (an application template and place to post can be found under the new citadel section on externals)
People involved in the committee will have meetings based on what should be updated in the citadel next week, reviewing other cc members suggestions/ideas and future planning of the citadel. In general you guys will ultimately decide between you what needs to be done and the goals needed to achieve them.
Blasty is going to run the Citadel Committee and will accept/decline and update applicants, although nobody should be declined, if you are going to only suggest stupid ideas and mess around or do not bother to use the citadel / participate you don’t really need to be on the committee in the first place.
Committee members may occasionally attend a management meeting to review ideas etc
3.4) What you can do in the citadel Everyone can invite new members, start an event on the battlefield and use the party room. At Lieutenant rank and above you can also begin a private meeting and a clan vote, anyone general and above can started a RATED clan war. Editing the battlefield is Admin +